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[FAQ] - Critical Error


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If you get an error, you can check how to fix it here.  (ctrl+f)

 

History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

Video : NVIDIA GeForce 6600 GT (9131)
General protection fault!
History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

Cause: Missing (extra) files in the game client.
Decision: Reinstall client.

 

History: UInteractionMaster::MasterProcessTick

S : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2205 MHz with 2047MB RAM
Video : ATI Radeon HD 2400 (6698)
General protection fault!
History: UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Cause: Missing (extra) files in the game client.
Decision: Delete the system folder and reinstall the patch.
 
 

History: FSweptBoxCollisionCheck::Check <- UStaticMesh

OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD PentiumPro-class processor @ 1468 MHz with 1535MB RAM
Video : RADEON X800 PRO/GTO (6755)
General protection fault!
History: FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 22_13.StaticMeshActor959 Name=interior_Aa_007 End[85659.000000 ,-141181.000000, -1530.699951] Start[85659.000000 ,-141181.000000, -1482.699951] Extent[8.000000 ,8.000000, 25.299999] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Cause: Missing (extra) files in the game client.
Decision: Reinstall client.

 

History: UD3DRenderDevice::UnSetRes

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2012 MHz with 1023MB RAM
Video: NVIDIA GeForce 6800 GS/XT (9131)
Error setting display mode: CreateDevice failed (D3DERR_OUTOFVIDEOMEMORY). Please delete your Option.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine

Cause: The Lineage II client does not work correctly on Windows Vista.
Decision: Install Vista-mod.

 

History: UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1598 MHz with 503MB RAM
Video: Mobile Intel® 945GM Express Chipset Family (4436)
Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop


Cause: The speed of your processor is incorrectly detected. Usually, this error only affects AMD processors.
Decision: Download and install AMD Dual-Core Optimizer

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1806 MHz with 2047MB RAM
Video: RADEON X800GT (6561)
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1693809432 FArray <- FArray::Realloc <- 325144733*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Cause: Missing (extra) files in the game client.
Decision: Reinstall client.

 

History: 4 <- APawn::BowAttackProcess

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2409 MHz with 1022MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (9147)
General protection fault!
History: 4 <- APawn::BowAttackProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Cause: Installation of "left" patches (for which, by the way, they can be banned). Crooked client.
Decision: Reinstall client.

 

 

History: FD3DVertexStream::Cache

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2797 MHz with 2045MB RAM
Video: NVIDIA GeForce 6600 (9147)
IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine: Praw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Cause: Broken / outdated drivers for the video card.
Decision: Update video card drivers from the manufacturer's website.

 

 

Assertion failed

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 860 MHz with 511MB RAM
Video: No Video
Assertion failed: InPos>=0 [File:..\..\Core\Inc\FFileManagerWindows.h] [line: 182]
History: FArchiveFileReader::Seek <- UGameEngine::Init <- InitEngine

Cause: Broken / Crooked client.
Decision: Reinstalling the client.


 

History: UObject::SafeLoadError

OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 1864 MHz with 999MB RAM
Video : Intel® Q965/Q963 Express Chipset Family (4642)
Failed to find object 'Class NWindow.ConsoleWnd'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine

 
Cause: You do not have the components required for the client to work.
Decision: Install on computer .NET FrameWork
 
 

History: ULinkerLoad<<FName

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2679 MHz with 1023MB RAM
Video: NVIDIA GeForce 7600 GS (5822)
Bad name index -44/9716
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad408 35619077)) <- TagName <- FPropertyTag<< <- (After Material) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (MeshAnimation LineageMonsters.giant_wild_hog_anim) <- UMeshAnimation::Serialize <- (MeshAnimation LineageMonsters.giant_wild_hog_anim) <- LoadObject <- (MeshAnimation LineageMonsters.giant_wild_hog_anim 35619077==35619077/160098849 35619076 275470) <- ULinkerLoad: Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageMonster.giant_wild_hog NULL) <- UObject::StaticLoadClass <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Cause: Missing (extra) files in the game client.
Decision: Delete the animations and staticmeshes folders and update the client.

 

History: ULinkerLoad<<FName

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1744 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5500 (6176)
Bad name index 7411/79
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad82 4508943)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

 
Cause: Missing (extra) files in the game client.
Decision: Delete the textures and systextures folders and update the client.
 

History: UObject: ProcessEvent

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1408 MHz with 1535MB RAM
Video: NVIDIA GeForce FX 5500 (6921)
General protection fault!
History: UObject: ProcessEvent <- (L2Float 22_22.L2Float0, Function Core.Object.EndState) <- ULevel: DestroyActor <- (L2Float 22_22.L2Float0) <- APawn: Destroy <- UObject::ConditionalDestroy <- (MElf 22_22.MElf14) <- DispatchDestroy <- (36798: MElf 22_22.MElf14) <- DispatchDestroys <- UObject: PurgeGarbage <- UObject::StaticExit <- appPreExit
 
Cause: Missing (extra) files in the game client.
Decision: Delete the textures folder and update the client.
 
 

History: FArchiveFileReader::Seek

OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2130 MHz with 2047MB RAM
Video : Radeon X1950 Pro (6783)
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [line: 185]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.SkeletalMesh LineageAccessory.Mshaman_noblesse_tiara_m000_a NULL) <- FNActorResourceLoader::Load <- LoadActorResourceArray <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Cause: Missing (extra) files in the game client.
Decision: Delete the staticmeshes, systextures, textures folders and update the client.
 
 

History: UObject::SavePackage

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2018 MHz with 2047MB RAM
Video: NVIDIA GeForce 7900 GS (6921)
General protection fault!
History: UObject::SavePackage <- SaveCrestPackage <- CClientSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
 
Cause: The client is unable to transfer and save clan icons.
Decision: Delete the crests folder. If this does not help, ignore the error (this error does not affect your account or your character in any way).
 
 

History: FCameraSceneNode::FCameraSceneNode

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1811 MHz with 1023MB RAM
Video: NVIDIA GeForce 6800 GS (9371)
General protection fault!
History: FCameraSceneNode::FCameraSceneNode <- UCanvas:rawRadarBack <- NCRadarWnd::OnPaint <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain: DspatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Cause: You have outdated video card drivers or problems with DirectX.
Decision: Completely uninstall all DirectX components, restart your computer, and reinstall DirectX.
 
 

History: UNetworkHandler::Tick

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2809 MHz with 1023MB RAM
Video: RV530 PRO (6575)
General protection fault!
History: UNetworkHandler::Tick <- Function Name=TradeOwnAddPack <- UGameEngine::Tick <- UpdateWorld <- MainLoop.
 
Cause: Your character is stuck.
Decision: Log in with your character from the same account and enter the command .reloc 
 
 

History: UObject: DissociateImports

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2018 MHz with 2047MB RAM
Video: NVIDIA GeForce 7900 GS (6921)
General protection fault!
History: UObject: DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_2_98799 NULL) <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Cause: Unknown.
Decision: Delete the crest.utx file from the systextures folder.
 
 

History: NCVirtualWndMain: PassToFocusedWindow

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 3697 MHz with 2047MB RAM
Video: NVIDIA GeForce Go 7600 (8602)
General protection fault!
History: NCVirtualWndMain: PassToFocusedWindow <- NCVirtualWndMain: PassToFocusedWindow <- NCVirtualWndMain: PassToFocusedWindow <- NCVirtualWndMain: DispatchWndMsg <- NConsoleWnd: DispatchWndMsgX <- NConsoleWnd: DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
 
Cause: Unknown.
Decision: Delete client's crests folder.
 
 

History: NWndUtil::ItemInfoToNCParam

General protection fault!
History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 
Cause: Installed left patches.
Decision: Replace file itemname-e.dat with native neapol.
 
 

Failed to load 'Texture L2Font-e.SmallFont-e

Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'
History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine
 
Cause: Invalid file L2Font-e.utx.
Decision: Download the L2Font-e.utx file to the SysTextures folder.
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